RPG Components 2D
A library featuring a collection of reusable components for building 2D RPGs in Godot
Tech Stack
Godot
Overview
RPG Components 2D is a collection of reusable components for building 2D RPGs in Godot. The library was designed with the principal of Overwriting via Polymorphism in mind. This means that extending the nodes with your own custom code is intended. This will allow greater customization and gives you the oppurtunity to fine-tune them (if needed).
FOCUS ON THE MAGIC
Entities come with Movement and HP baked-in!
Drop-ready entity system with movement, health, and animation control already implemented.
Frame-synced Projectile & Melee Attacks
Combat system with minimal configuration and consistent frame-accurate execution.
Explosions with Custom Force & Blast-Radius
Create impactful effects like knockback, blast radius, and physics-driven reactions.
Automatic Area & Point Spawners
Drop-in spawning system for enemies, items, and environmental objects.
AND MUCH MORE!!
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